![]() This toolkit allows you to add, change, and remove basically anything from the game: maps, ships, docks, trading items, you name it.Īdd a new ship and it will be used in-game, add a new faction and it will try to spawn on the map granted there’s enough space for it. The Steam version also supports Steam Workshop.Ī game editor is also included. ![]() The game comes with a mod manager. With this handy tool, each mod can go in its own folder and you’ll be able to enable, disable and reorder your mods with only a few clicks instead of fiddling with the main file structure. The Deluxe Edition of Unending Galaxy makes playing mods easy. However, they don’t have access to carrier type ships. This scenario gives you access to the Ceridan tech group, with an unique economy, armed docks, and powerful ships. Of course, nothing prevents you from trying to claim the galaxy for yourself. You are a Ceridan Fleet commander with the official mission to prepare for the arrival of the bulk of the Ceridan forces. The trick is that Nilith ships have no jumpdrive. This tech group gives access to the Nilith unique docks, ships and weaponry, including their powerful shield systems. This scenario also unlocks the Nilith tech group. Here you are a Nilith trader starting, in your home sector, with two cargo ships, a frigate, a fighter and some money. The Asterian tech group is unlocked for you, meaning that you’ll get access to their extremely tough ships, weapons and docks once you manage to get your own shipyard or dock builder. It’s as close as a “naked” start as it can be. You are an Asterian scout, you start with a frigate and little money. This is an ideal scenario if you want to start trading and if you think the default basic scenario is too slow-pacede. You also have enough money to build your first factories. In this scenario you start as a human with a fleet of cargo ships, a dock builder and a frigate.
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